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Level your cards Edit

In BattleJack, you improve your cards by fusing other cards into them. For the purposes of this discussion, we will call the relevant cards the "destination card" (the card you wish to improve) and "fuel cards" (the cards that will be destroyed to improve the destination card).

There are a few things to be aware of:

  • The fusion value of a card is dependent on its Stars, Level, and Element.
  • Not all cards are of equal benefit. Higher level cards and higher-star cards provide more XP to the destination card.
  • Some card types provide less XP than their star ranking and level suggest they should. For example, gold bugs, diamond frogs and diamond dragons provide very little XP, as do the various 'spirit' cards. Don't use these cards for fusing. Save them for making gold or evolving cards instead.
  • You can fuse up to 5 cards into a destination card at once. Doing so costs less gold than fusing the five cards one at a time.
  • The higher level a card is, the more gold it will cost to improve it and the more XP it will take to get it to the next level. For this reason (and the reason mentioned in the last bullet point) it is best to maximize the XP you put into a card per fuse.

Importance of Element Edit

The element of fuel cards influences the amount of XP the destination card receives.

Fuel cards of the same element as the destination card will provide 50% more XP.

(Verify. This doesn't seem to apply anymore) Cards that are Light or Dark will provide more experience the higher their level is. The difference in experience is not consistent one level to the next and appears to grow with the level of the card. The mechanics for this haven't been fully worked out, but here is an example. A fuel card that is light, is two stars, and level six will provide 539 XP to a Red/Green/Blue destination card; compared to 436 from a comparable Red/Green/Blue fuel card (23.6% more XP).

Gold Cost of Leveling Edit

In addition to using fuel cards to level up your destination card you will also need to spend gold. The amount of gold is dependent on the level of the destination card and the fuel card. The cost for each card to be fused is equal to the sum of the level of the destination and fuel card multiplied by 100.

("Destination Card Level" + "Fuel Card Level") * 100 = Cost of Fusion

Here is an example. If you have a level 5 destination card and are fusing five level 1 fuel cards to it the total cost will be 3,000 gold.

(5+1)*100 + (5+1)*100 + (5+1)*100 + (5+1)*100 + (5+1)*100=3,000

Leveling Table Edit

Leveling up your cards requires XP as follows. Please note that the fusion XP is for a non-dark/light fuel card that is not the same element as the destination card.

Leveling XP and Fusion XP
Level XP needed for the next level Total XP needed to reach level One Star Fusion XP Two Star Fusion XP Three Star Fusion XP Four Star Fusion XP
1 10 x 103 206 510 1,521
2 48 10 107 210 514
3 102 58 126 229 555 1,544
4 169 160 167 270 622
5 245 329 235 338 642
6 331 574 441 543 814
7 425 905 639 629 938
8 527 1,330 712 738 1,067
9 636 1,857 890 1,095 1,454
10 751 2,493 1,100 1,207 1,507
11 872 3,244 1,503 1,807 2,818
12 1,001 4,116 1,852 2,156
13 1,133 5,117 2,252 2,556 3,567
14 1,272 6,250 2,705 3,009 4,020
15 1,417 7,522 3,214 3,518
16 1,565 8,939 4,085 5,096
17 1,718 10,504 5,722
18 1,877 12,222 5,398 6,409
19 2,041 14,099 6,461 6,149 7,160
20 2,206 16,140 6,661 7,027 7,976
21 2,380 18,346 8,097 9,074
22 2,556 20,726 8,800
23 2,737 23,282 10,833
24 2,921 26,019 11,345 11,928
25 3,109 28,940 13,096
26 3,301 32,049 14,316 15,523
27 3,497 35,350 14,878
28 3,697 38,847
29 3,902 42,544
30 4,108 46,446 19,285 21,427
31 4,319 50,554
32 4,532 54,873
33 4,749 59,405 24,513
34 4,972 64,154
35 5,195 69,126
36 5,423 74,321
37 5,653 79,744
38 5,887 85,397
39 6,124 91,284
40 6,364 97,408 39,472 41,479
41 6,608 103,772
42 6,854 110,380
43 7,103 117,234
44 7,355 124,337
45 7,610 131,692
46 7,868 139,302
47 8,129 147,170
48 8,393 155,299
49 8,660 163,692 70,501
50 8,928 172,352 73,688
51 9,075 181,280
52 9,200 190,355 81,111
53 10,152 199,555
54 10,032 209,707
55 10,315 219,739
56 10,600 230,054
57 10,888 240,654
58 11,178 251,542
59 11,471 262,720
60 11,766 274,191 111,197
61 12,064 285,957
62 12,364 298,021
63 12,667 310,385
64 12,972 323,052
65 13,280 336,024
66 13,590 349,304
67 13,902 362,894
68 14,217 376,796
69 14,534 391,013
70 14,854 405,547
71 15,175 420,401
72 15,499 435,576
73 15,826 451,075
74 16,154 466,901
75 16,485 483,055
76 16,818 499,540
77 17,153 516,358
78 17,491 533,511
79 17,830 551,002
80 568,832
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Methods of Leveling Your Cards Edit

There a few ways on how to level your cards, some are cheap others are efficient. We will be showing a few methods currently most used.

Ghost method: Edit

This is by far the most efficient way of leveling cards in terms of gold, time and food. In order to pull this trick off the player has to collect Ghost which could be obtained in The Ghost event, achievements, or chests. I suggest you to take a look at the event page.

Here is a list of ghosts:

Element/Name Ghost King God
Fire Fire Ghost Fire King Fire God
Water Water Ghost Water King Water God
Nature Earth Ghost Earth King Earth God
Light Light Ghost Light King Light God
Dark Dark Ghost Dark King Dark God
EXP 1506 11012 51518

The best way to use them is collecting 5 of the god version and fuse it into a level 1 destination card, this will save you very much gold and time. To even give you more fuse power, fuse the same element as the card you want to level into it, this will give you a boost of x1.5.

Staircase system: Edit

This is a rather easy to accomplish method, but takes time and gold.

The method is really easy. You start with one 2-star card and five 1-star cards. Fuse the 1-star cards into the 2-star card. Repeat with a fresh 2-star card and five fresh 1-star cards until you have five leveled-up 2-star cards. Next get a 3-star card and fuse the five freshly made 2-star cards into it. Continue making and feeding leveled up 2-star cards into the 3-star card in this vein until you have reached the level you want.

As your rank and card quality increases, you can move up to higher star-ratings using the same method (eg. use five 2-star cards to feed 3-star cards and then fusing the 3-star cards into 4-star cards).

Why does this work? It costs less gold to fuse cards when the destination card is low-level. So it's cheaper to create five lesser 2-star cards than it is to create one greater 2-star card, even though they contribute the same amount of overall XP to the destination card.

Step Cards Gold Level of destination card
2 star 5 1000 5-10
3 star 25 6000 10-20
4 star 125 31000 20-30

Of course you can produce an army of 2-star cards and fuse them into a 5-star card (which is cheaper) but once the 5-star card reaches a curtain level, the amount of gold needed will be too much compared to the levels you will be able to gain.